Olive Blog

Project Updates

The Advisory Group met on July 3, 2013 to review the installation of the first piece of content—The Great American History Machine, educational software created at Carnegie Mellon University in the 1980s. The group was satisfied that the software operated as it had when it was originally created.

Only a few members of the Advisory Group have had the time to look at Olive as it is currently accessible only in the Linux environment. Invitations will be sent out again to those who have not accepted and received credentials. Some other individuals who have expressed interest also have access to the sandbox created for the Advisory Group.

Jerry McDonough provided metadata for this piece of educational software in OAI and METS. The Advisory Group will continue to study the optimal metadata approach.

Under the Sloan Grant, the Olive project went through an RFP process to identify a suitable group to create a white paper on the optimal organization to sustain Olive after development. Ithaka won the contract and has become a partner in Olive development. Dr. Deanna Marcum and Ms. Clara Samayoa visited Carnegie Mellon on August 13 and 14 to see a demonstration and to discuss sustainability parameters. The partners plan a presentation at CNI to gather feedback for a winter summit.

Project personnel, Benjamin Gilbert, Dan Ryan, Erika Linke, and Gloriana St. Clair all participated in answering questions about Olive in a demonstration of it for Stanford University colleagues (Henry Lowood, Curator for History of Science & Technology collections; Michael Olson, Project Director of the Cabrinety project; Charlotte Thai, Project Member of the Cabrinety Project, and Peter Chan, Digital Archivst). Dr. Julie Smith, one of the developers of the Great American History Machine, attended and demonstrated how she had used the educational software in the classroom. Smith's talk and notes are now available on the Olive website.

Technical development of Olive continues. Currently, we are ingesting the Chem Collective, another piece of educational software. Work on pulling in Doom, one of the target games has begun.